The antagonists set before them are given tons of personality and plenty of reasons to have their heads smashed in – 0‘s ability to present a villain worth hating is exceptional. While younger and more naive versions of the characters they’re due to become, Kiryu and Majima are thoroughly likeable protagonists who consistently have to act as straight men in a variety of weird situations. His story details the lengths he’ll go to in order to regain status, as well as the lengths he won’t.īoth story paths are distinct and offer engrossing plots with surprisingly grounded premises. In Sotenbori, Majima is attempting to earn his way back into the Yakuza by working as manager of The Grand Cabaret. Set in 1988, Yakuza 0 takes us to the early days of series protagonists Kazuma Kiryu and Goro Majima, telling two stories in a pair of distinct – but equally crime-riddled – cities in Japan.Īs Kiryu, players will attempt to clear their names of murder and enter the cutthroat world of property development in a fight over Kamurocho’s notorious Empty Lot – a patch of land owned by an unknown entity and fought for relentlessly by the Dojima Clan and Tachibana Real Estate. Now I’m angry nobody told me to jump on this train sooner. With every ridiculously overblown fight sequence, every bizarre side quest, I fell in love with Yakuza 0 more and more. Once things started opening up, however, the game revealed its allure to me. A graphically basic game, full of restricted pathways and a slow moving story, I honestly wondered what the big deal was about the beloved Yakuza games. My first impressions were not completely positive. Yakuza 0 is my first foray into the Yakuza series, believe it or not, and I can safely say it’s been a trip.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |